MKX Kombat Pack 2 (Character Analysis) Part 2
In my first character analysis post, I went over some history for each character and also made some predictions on how they might play. Since then, we have been shown a new trailer for Kombat Pack 2 that shows off the four characters in more detail. If you haven’t seen the newest trailer for KP2 yet, you can check it out here (Kombat Pack 2 Gameplay Trailer Released), that’s what I’ll be discussing in this post. In the trailer, gameplay for each new DLC character is shown. And with that, we now have a better idea of how each character will play. Now of course we haven’t seen all of what they can do, that will have to wait until we can get our hands on these characters. At that point, I will update you once again with another character analysis post. But let’s not get too far ahead of ourselves. For now, let’s take a closer look at the trailer and break down what exactly was shown.
Before I get started, keep in mind that some things in this analysis are going to be speculations. The trailer only shows so much, and with that, I’m left to make assumptions on certain things. However, a lot of what we see in the trailer seems to be pretty obvious. Like special moves, x-rays and fatalities. So with that in mind, let’s get this analysis underway.
We’ll begin with the chainsaw wielding maniac known as Leatherface. The first bit of action we see appears to be a basic combo with a possible overhead from the third hit. This hit then bounces Erron Black up off the ground and Leatherface then finishes his combo with a couple hits into what appears to be a special move. The next part shows Leatherface starting out with another possible special move. He moves towards Jason spinning while holding his chainsaw. Once he makes contact he then launches Jason up into the air with a chainsaw uppercut, most likely a continuation of the special move. Now, I can’t tell if this is using a meter in order to launch his opponent or if it’s the standard version of this special move. They start showing it while the move is already in progress. We’ll have to wait and see on that one. Next, we just see a standard combo which consists of two hits into a meter burned special move. Nothing really too crazy here, but will possibly set you up to quickly move in and start pressuring on their get-up. The last part of Leatherface’s section shows off some of his x-ray. There’s a floating chainsaw with his opponent getting ripped to shreds on top of it. He then pulls out a mallet and cracks their skull in with it. Ouch! That had to hurt… And with that, we wrap up Leatherface’s section, I’d say I saw a lot of pretty good stuff. Once again, this was just a glimpse into what this character can do. I can’t wait to try out Leatherface for myself and see what else he has to offer.
Next up, three cyborgs in one. His name, Tri-Borg. Gonna split this up into multiple sections for each cyborg. It’ll be easier to keep track of things this way, since I see Tri-Borg as three characters as opposed to just one with different variations.
Sektor: We start off with Sektor, he demonstrates a pretty basic looking combo. A couple of hits into EX missiles, then his signature teleport move which keeps the combo going with a few more hits at the end. Nothing too special, just a BnB combo while showing off a few of his special moves.
Cyrax: Cyrax’s section begins with his enemy being knocked up into the air (most likely a ground bomb). He then hits them with another bomb mid-air, which appears to explode on contact. This keeps the combo going, he then hits his opponent with a decent looking NJP. After that he hits them with a move that appears to be an overhead, keeping them airborne. He finishes his combo with a single hit into a possible special move. Once again, nothing too special here, we expected Cyrax to make good use of his bombs like he always does. One thing to take note of though, they did not show his signature net move. This does not mean he won’t have it, but kind of strange that they would not show it off in the trailer.
Smoke: The last cyborg shown in the Tri-borg section is Smoke. Just like in Sektor’s portion, Smoke pulls off a simple BnB combo, showing off a few special moves. He does an EX teleport move, dropping down from a cloud of smoke above his opponent, then flips them back up into the air with his legs. And here’s the really cool part of Smoke’s section. After flipping Sub-Zero into the air, he goes into a single hit and then uses a classic MK3 Smoke special move.That special move being a spear that is launched from his chest into his opponent, and then pulling them back to him (similar to Scorpion’s spear). Only difference here is that Smoke uses three spears this time around, in MK3 he only used one. Anyways, after he pulls them in with his spears, he then hits them with a few more hits (first hit may be a low starter) and then goes into a special move. This special move looks new to the character, he goes into a cloud of smoke and spins his opponent around before flinging them to the side. And that does it for Smoke’s section, he looks really cool, it looks like they combined his MK3 variation with his MK9 one. Very good idea, he had some unique abilities in both of those games. So, giving him a few things from each as well as some new unique powers was definitely the way to go.
Bo’ Rai Cho
Moving on the the fat drunken master of martial arts, Bo’ Rai Cho. Something very important to think about before I get into what we saw in the trailer for Bo’ Rai Cho. He seems to have lost some weight since the last time we saw him. Good job Bo’ Rai Cho! But, unfortunately, he’s still drunk…. However, along with his more goofy drunken variation, it appears that he also has a more serious variation. But Anyways, let’s get into what was shown in the trailer. We start off with a standard combo that knocks Lui Kang into the air before hitting the ground. On get-up, Bo’ Rai Cho EX vomits, knocking Lui Kang to the ground once again. Not sure how useful this move will end up being, it looks to be slow on start up with lag frames after the animation. But I’ll have to look more into this when the character is released. After the vomit though, Lui Kang then tries to stand up again, just to get belly bumped back onto the ground. Bo’ Rai Cho then flips through the air, sits on Lui Kang’s chest and releases a monsterous fart. It looks not only painful, but incredibly putrid as well. Really hoping that this move can be turned into a brutality. I’d like to see the victim of this fart explode or something. It would be pretty impressive to let out a fart of that magnitude. Okay, now on to the more serious side of the character. Next part shows off a possible low starter into what looks like a command grab. It’s hard to tell if this is an input grab connecting with the hit, or just waiting to do a normal grab. After this though, they show him performing a jump in attack. The interesting thing is he’s doing a belly flop, similar to Doomsday and Bane from Injustice (jump + down 3). After making contact, he then continues the combo, using his signature kane as a weapon. The section wraps up by showing a part of his x-ray move. Bo’ Rai Cho picks up his opponent by the head, jumps into the air (extremely high for an overweight guy) and then throws them down, cracking their skull on the ground. Overall, Bo’ Rai Cho looks very interesting to me. Yes, he’s still got elements of a joke character, but also has a serious side to him as well. And honestly, I don’t mind the fact that his moveset is comprised of vomits and farts. Every character was designed around a specific personality, Bo’ Rai Cho’s just happens to be disgusting. So yeah, he’ll be fun to try out, I’m looking forward to see the goofy and serious variations and what he can do in each.
Finally, on to the last character, the Alien that’s part Tarkatan. This is the character that I’m looking forward to the most. As soon as I saw he had tarkatan blades, I knew that he would have to be given some powers similar to Baraka. And that does appear to be the case. We start off Alien’s section with a combo that ends with the use of his Tarkatan blades. He uses them to lift his opponent and then fling them to the ground. This is most likely one of his special moves. The next part really intrigues me. We see an egg pod sitting on the ground with a blue ring around it. As Jaqui gets close, a hatchling springs out and latches on to her face, stunning her in place. Now, I wonder just how exactly this egg pod will work. Will it be like Kung Lao’s hat in his Hat Trick variation? Where it sits in the back and waits for you to trigger it? Or will it be more like Predator’s proximity traps? Where it triggers as soon as your opponent gets close. Well, once again, we will just have to wait and see until we can try Alien out for ourselves. If I had to guess though, I’d say it most likely will get triggered by the player. With the blue ring being the indicator of the range it covers, so you know when you’ll be able to hit your opponent. Anyways, once the hatchling is latched on to Jaqui’s face, Alien then calls down another Xenomorph to assist. It drops from above and bounces her up off the ground (possible overhead). In the trailer, this move is being meter burned. Most likely if you use it without meter, they’ll just be knocked down. The startup seems pretty slow, but once they get bounced you can easily continue on with a combo. The next bit of action we see is very cool, NJP into a single hit and then a special move that looks like baraka’s signature Tarkatan slice. The one where he swings his blades up and down, ripping your body to shreds. Glad to see that Alien inherited this move, it’s a classic. The last part of this section shows Alien go into his fatality, but of course they don’t show us all of it. We’ll have to wait to see the rest of it once Alien is released. So overall, I really like how Alien turned out, it was really clever to take this character and combine it with a classic Mortal Kombat character. It was a way to sort of add Baraka into the game without actually doing so. Definitely gotta give Netherrealm credit for their creativity on this one.
And there you have it, a closer look into the most recent DLC trailer for Mortal Kombat X. All of these characters look amazing and I really can’t wait until their release. Netherrealm did a great job at staying true to each of these four characters. And hey, they actually made Bo’ Rai Cho look not that bad, even though he’s still a joke character in my opinion. But anyways, I remember when these characters were first announced for Kombat Pack 2. And, well, I wasn’t really too sure about them. But as time went on they began to grow on me. Then after seeing some gameplay for these characters, I really began accepting them as the four newest additions to the MKX roster. I give credit to Netherrealm for that, they made these characters look awesome and gave them unique and fun looking playstyles. Everything looks great so far, keep up the good work Netherrealm!
Thanks for checking out the second part of my MKX Kombat Pack 2 character analysis. As more information on these four new characters is released, I’ll be sure to update you again. Please share your thoughts on this post in the comment section below. If there was something interesting I missed in the trailer, let me know. Also, explore the rest of the site while you’re here. We cover more than just MKX, so maybe something else here at AZBros.com will also peak your interest. As always, I’m Lockjaw, and I’ll see you next time!